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Rules | TTT


Trouble in Terrorist Town

These are subject to change any time

Commands: !menu

  1. Role Objectives
  • Innocents: Stay alive and do your best to assist detectives in identifying traitors and killing them.
  • Detectives: Identify and kill all the traitors before the timer runs out or protect at least one innocent until the timer runs out.
  • Traitors: Kill all the innocents and optionally the detectives.
  1. Game Results
  • Innocents Win: When all the traitors are dead or when at least one innocent is alive at the end of the round.
  • Traitors Win: When all the innocents are dead.
  1. General Rules (Punishment - Admin discretion)
  • No claiming rooms or areas.
  • No glitching or hacking of any kind.
  • No prop surfing, at all. (This includes surfing to unreachable areas of the map that are not part of the map design, whether it be via prop surfing, wall surfing, or prop launching. Doing this will result in punishment from an Admin.)
  • No ghosting.
  • No spamming of any kind (includes use "E" on doors).
  • Spawn AFKs can be killed after 1 min(s) of round start but you may still lose karma.
  • If you see someone with a Traitor-Only weapon/device/etc. You may KOS and/or kill them immediately as that means that player is the traitor
  • Committing a Traitor Act makes you a traitor.
  • Calling a KOS means Kill on Sight or “Suspicion on..” means that person is suspicious
  1. Ghosting (Punishment - Admin discretion)
  • Giving out any information about the game to other players while you have access to explicit information using any method of communication.
  1. Innocents/Detectives Rules (Punishment - Admin discretion)
  • May not random-death-match (RDM) (defined below)
  • May not cause damage or kill innocents or detectives unless acting in self defense (includes using map objects).
  • May not present a player as a traitor without a valid reason.
  • May not traitor bait (defined below).
  • May not kill a player for disobeying orders.
  • Allowed to damage or kill to comply with a valid KOS order.
  1. Traitors Rules (Punishment - Admin discretion)
  • May not kill or damage other Traitors unless acting in self defense (includes using map objects).
  1. Random Death Match (RDM) (Punishment - Admin discretion)
  • (RDM) When an innocent or a detective damages or kills another player for:
  • An illogical reason.
  • No reason.
  • Assumptions based on how a player moves and talks.
  • Throwing grenades away from other players.
  • Disobeying an order.
  • Pointing a gun at someone.
  • Killing someone without directly seeing them commit an action. (example - Player hears another player get killed with an AK-47 in the room next to him, Player then continues to shoot the next player he sees with an AK-47. This is a Suspicious act, not a reason to kill someone. Player did not visually see the crime.)
  • (Not RDM) Killing a player that is committing a Traitor Act.
  1. Traitor Acts
  • Shooting around or towards other players, unless for self defense.
  • Throwing frag or fire grenades around or towards other players, unless for self defense.
  • Declaring KOS order on an innocent.
  • Planting bombs (C4) or detonating the jihad vest.
  • Actively blocking players with objects and explosive items.
  • Actively preventing a player from entering or exiting an area by blocking the entryway.
  • Actively tailing other players with explosive items.
  • Hiding or moving traitor equipment (C4).
  • Hiding bodies.
  • Hiding a health station or disposing of one.
  • Actively moving a health station away from people.
  • Blatantly ignoring or leaving bodies unidentified.
  • Possessing a silenced weapon with or without the silencer attached. (USP-S or M4A1-S)
  • Damaging or killing players using weapons or map objects, unless for self defense
  1. Traitor Baiting (Punishment - Admin discretion)
  • Making it look like you are a Traitor when you're actually an Innocent.
  1. Suspicious Acts (General scenarios. Do not interpret as law.)
  • Any traitor-like act that is not listed under Traitor Acts is a Suspicious Act.
  • Throwing smoke, flash, or decoy grenades around or towards other players.
  • Accusing players of being traitors for illogical reasons.
  • Moving bodies.
  • Intentionally deviating attention from a traitor.
  • Giving false information about a player.
  1. Equipment & Shop  Rules
  • You are able to buy into roles such as Detective and Traitor, whether it be in your current round or next round.
  • ID is a item where if you type !Id after purchasing it shows your role in the chat-box to all players
  • Taser is a gun you can shoot at other people to see their roles
  • Armor/Helmet available to purchase
  • Hammer/Axe/Spanner are all throwable items that do damage
  • HealthShot restores all of your health
  • Sprint is available to make you run faster
  • Decoy teleporter is a KOSable Traior item that is a grenade that teleports you to where you throw it
  • Fakebody is a fake dead body. If seen throwing down it is KOSable
  • Martydom is dropping a grenade when you die
  • C4 Bomb is KOSable if seen planting. Creates a large explosion
  • Missile/Following Missile/Controlling missile are all KOSable
  • AWP with silencer is KOSable
  • You are able to buy different elemental bullets which are KOSable
  • You are able to buy to have people drop all weapons
  • Tracer traces the location of Innocents for Traitor side
  • Teleporter is KOSable
  • Heavy Armor is KOSable
  • Poison Smoke is KOSable
  1. Admins

Recommended RDM punishments

  • First time - Warn.
  • Second time - 2 slays.
  • Third time - 5 to 10 slays.
  • Fourth time - 10 slays or 2 day ban.

Recommended RDM and Leave Punishments

  • First time - 1-2 day ban
  • Second time - 5 day ban
  • Third time - 2 week ban
  • If they rdmed more than one person and left jump straight to 5 day / 2 week ban
  • Admins please resort to bans only in intentional and careless repeated offenses.
  • Admins please be considerate and lenient to unintentional accidental kills.
  • Recommended Ghosting punishments (You must have significant suspicion and/or proof)
  • First time - Server Wide Warning.
  • Second time - 10 rounds slay or ban (Admin discretion).
  • Third time - 3 day ban

Recommended Mic spam punishments

  • First time - Default mute (1 min) and a warning.
  • Second time - 5 to 30 mins mute.
  • Third time - 30 to 120 mins mute.
  • Fourth time - 1440 mins (1 day) to 0 (permanent) mute.

Recommended Traitor Baiting punishments

  • First time - Warning.
  • Second time - 1 slay.
  • Third time - 2-5 slays.


  • Admins should be lenient with regards to this aspect.
  • Admins may use this as a guideline and may issue different punishments as they see fit.
  • Admins must comply with the admin rules and admin guide.